Generative Birdsong Systems within Interactive Games: An Immersive Tool
Abstract From Paper
Within this paper, and the accompanying materials, we will discuss immersion within interactive games, the roles of game audio and its effects on immersion. We will discuss the limitations of modern game audio techniques, such as sampled playback of audio, and provide an insight into the advantages of alternative methods, such as procedural and generative audio systems. We will document the design and testing of a practical project, which has been undertaken to show the effectiveness of generative birdsong systems in; accurately representing birdsong and increasing variation of birdsong (in comparison to sampled methods) while working within a limited memory footprint. We will also explore the use of generative birdsong systems as a tool to increase immersion within an interactive environment, such as a video game.
Attached to this post you will see the following:
- The Products, Pd Patches and Game application.
- Full Paper with Supplementary Materials
- Dissemination Video
- Full results from Experiments
- A Short essay on Immersion
Download link Click HERE!
Or watch the Dissemination Video via Youtube
Alternatively here is a much shorter video of the birdsong systems at work.
Or browse my website for more details, other projects and full dissemination download... aidenfry.tk